Enhancing Training and Engagement
through AR, VR, and Mixed Reality
learn

Mission Statement

LearnHive aims to provide accessible supplementary education and support by introducing Educational and Heritage focused digital solutions into Schools, Colleges, Universities, Museums and Cultural Organisations.
learn

What We Do

LearnHive recognises that technology can change the way that people from all cultures can share experiences and learn, cultural values can be more accessible through the use of Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR).
Learn Hive can help you utilise immersive AI and MR technologies to make the whole educational experience more engaging through interaction across the Communities and cultures. Currently, LearnHive is engaging with schools, Colleges, Museums and Cultural Organisations as to how they can use the power of AI and MR technologies to enhance their exhibits and therefore provide a better understanding to visitors of all ages. LearnHive believes that the innovative technologies of AR, VR and MR are transforming traditional learning environments, making education more interactive, engaging, and effective.

Augmented Reality (AR)

AR in education brings a dynamic aspect to learning. Picture students exploring historical sites or biological ecosystems right from their classroom through AR. This technology boosts engagement and provides a deeper understanding of complex concepts by bringing them to life.

Virtual Reality (VR)

VR creates an entirely immersive learning environment where students can interact with 3D models and simulations. For example, imagine students taking a virtual field trip to the Great Barrier Reef or exploring the solar system. This immersive experience fosters a safe and engaging learning environment, accelerating the understanding of abstract concepts.

Mixed Reality (MR)

MR blends virtual and real worlds, offering an interactive and enriched educational experience. An example of MR in education could be students collaboratively working on a virtual archaeological dig, receiving real-time feedback and enhancing their teamwork and problem-solving skills.

Education

Applications in Education

Interactive Learning Modules

Utilising VR and MR, interactive modules can be created that cover a wide range of subjects, offering a hands-on approach to learning.

Real-world Scenarios

AR is used to simulate real-world scenarios, helping students apply theoretical knowledge in practical settings. Focus areas include science experiments, historical explorations, and language immersion.

Key performance indicator (KPI)

Key educational indicators such as engagement levels, comprehension rates, and the reduction in learning time can be monitored. For instance, students using VR show a 50% increase in retention of historical facts. We present these findings through graphs and charts for easy understanding and visual impact.

Immersive Rooms in Education

Immersive rooms offer a unique space where digital and physical elements merge, creating an engaging and realistic educational setting. These rooms could simulate historical events or scientific phenomena, allowing students to learn through experience and improve their decision-making and critical thinking skills.

Team

Meet Our Team

Who are we and what do we do

Senior Account Lead across multiple Industries

Joe McManus

Director

A Creative Director passionate about storytelling, design, and bringing bold ideas to life. With a keen eye for aesthetics and strategy, I lead creative teams to craft impactful brand experiences that resonate with audiences.

Navjot Khaira

Creative Director

Qualified PGCE Teacher with twenty years experience as a subject lead in primary and secondary schools. Specialises in pupil progress, attainment and target levels, EAL, SEN and G&T pupils.

Pouname Kaur

Teaching Lead

Senior Account Lead across multiple Industries

David Cleland-Smith

Director

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